Bachelor of Science in Games Programming

Second year of Games Programming

The second year will consolidate students’ knowledge already gained during the first year of the games programming course and in addition will include further business and marketing as well as in depth technical and academic skills. The intention is to broaden the learning experience beyond purely vocational type training by including a wider knowledge base and research-based educational experience.


The degree is taught and administered by QANTM College and validated by Middlesex University, London. The bachelor of science (honours) degree is a direct path to higher post graduate degrees.Middlesex University awards graduates of the QANTM degree programmes with the title of bachelor of science (hons). The appendix “honours” describes the award of an additional qualification. In order to receive the title, students must produce a personal study project: the so-called honours project.

Main modules covered during this course:

  • Managing new media projects:
    Provides students with a knowledge and understanding of the methodologies used for managing multimedia projects and the opportunity to develop skills through actually applying the most appropriate methods and solutions to a large new media production that they will produce.

  • New media business compliance:
    Will provide students with an understanding of the major legal issues and major quality assurance issues affecting the new media industry. Develops students’ skills to assure compliance in the most appropriate manner, with particular emphasis on new media projects. In exhibiting legal and quality compliance measures, students will be able to link assessment tasks to real projects in other modules.

  • Games programming III:
    Students build further on the skills acquired in previous subjects, requiring students to complete all necessary activities to produce network capable applications that are capable of sharing data across a network. Enables students to develop client-server architecture to facilitate the development of multi-player game titles.

  • AI and agent systems:
    Provides the students with knowledge of different Artificial Intelligence methods and their relevance to the game environments. Introduces the concept of agents and develops the knowledge and skills of students in specific aspects of agent behaviour, movement, decision making and perceiving the game-world environments.

  • Interactive Entertainment Project
    (length of 12 months): Enables students to complete all necessary design activities and outputs with respect to a client-driven interactive entertainment project. In the production phase the product will be produced according to the set outlines and goals in the design phase.

  • New media internship:
    Prepares students for professional practice in the new media industry by introducing them to the role of effective interpersonal communication, business communication, marketing, management, business principles and ethics within contemporary professional contexts.

 

*Programs Overview